Google is the most important tech companies in the world, depending on who you ask.
Between YouTube, Google search and Gmail, the Mountain View, Calif.-based company created, owns and operates much of what we have come to expect from the use of the Internet. Influence of the company is so great that the name is a verb – “Could you googled a good restaurant for tonight, honey”And that’s why it’s such a huge big deal that Google pushes into virtual reality with one of its most important services: YouTube.
The company said participants in the annual I / O developer conference on Thursday that the public could 360 degree upload videos to YouTube from this summer. In addition, a VR-ready version of YouTube will be in the not too distant future in app form.
Setting clear: the world’s most popular video platform will move into virtual reality.
Here is an example of how it will work (using the arrows in the upper left corner to navigate the video in three dimensions):
This is a much more important reason to move than any of the video game and film applications that we’ve seen so far for VR, and the reasons should be clear: cat videos.
That’s no joke. People are much more interested in watching cat videos – and other stuff on YouTube – as they are still in the most popular video games.
For comparison, extremely popular (and free) game “League of Legends” has some 27 million players. YouTube has “over 1 billion” users.
Joking aside, imagine: you buy an inexpensive 360-degree video camera, warm family memories with him you take those moments to private YouTube account your family share. Watching the videos is like it all over again. And not just in a nostalgic way; with 360 degree video and a VR headset, you’re there.
With Google’s “Jump” system, that’s all possible. “Jump” is the initiative Google has visible today offers a turnkey solution for turning 360 degree video on YouTube material. Think of it this way: there is an easy way for complex video easily be turned and distributed, for playback on VR headsets. There is a standardization for the filming, distribution and display 360 degree video.
Sounds boring, right? It is! It’s the boring details behind a massively important initiative of one of the – if not “the” – the most important tech companies in the world.No VR headsets to buy now. You could build a version of Google’s board headset, or buy one of the many versions of it on Amazon from other manufacturers. But that’s not the point.
In the next 12 months, a variety of VR headsets will launch from different companies. The “killer application” is not a dogfighting space shooter for the mainstream, and it will not be a puzzle game. There will be applications such as YouTube and Netflix.Google has been working on this future, and that’s huge.
It seems that every tech company needs to work on a VR or AR headset to be as innovative now. But FOVE a new VR concept and came on Kickstarter today, has a really new angle: eye tracking with sensors on the headset to the movements of your eyes, rather than the head, reduction of nausea and, in theory, increase immersion.
Yuka Kojima, a former game producer at Sony Computer Entertainment Japan, founded the startup with CTO Lochlainn Wilson, with LED interactive storytelling projects for PlayStation 3, PS Vita and move, so there is a clear line with what Sony is working on with project Morpheus. In fact, when we met with Wilson in a hotel for some London Eye on time with the new tech, he revealed that the relationship did not stop there.
“Sony is great about this stuff,” says Wilson is pleased, has face recognition researches since 2012. “You have magic Lab who’ve done all this stuff. It’s just, politically, across the board, it is killed. They are like: “That’s not proven.” But then, how to make a new technology they are very anti-innovative in some layers a chance to really innovate gives us, we learn with the technology to play ourselves and our?. own way, while Sony has used it, and they’re like, “Meh.”
This is at once quite enlightening but also not so surprising. While we say eye tracking is “new”, we are actually used before: at the Sony booth at the Game Developers Conference last year no less, was a project Morpheus premiered first. However, instead of the headset, it was next tested to controlInfamous: second son. Wilson smiles.
“I’m not sure I’d say this, but we gave demos to all Sony people all the way up the chain,” he continues, “and it was huge, huge excitement, but at the highest level she said” I could to do so with head tracking. “And I’m like,” That’s not the point, of course you can, but you go people are to make you sick, and you’re going to her neck tension and we add more interesting things.
, “You can use the eye tracking stuff with head tracking is not done, it is not, of course, now when I talk with you, I’m actually looking there -. You can not just say that in VR If this is a Oculus or Morpheus would experience the character of thinking that they are ignored. ”
So how does it work?
FOVE is an elongated headset that combines a display with 2560×1440 VR Motion Tracking and, most importantly, eye tracking. Cameras strained under each eye tracking where you, to peek view a calibration sequence of green dots that prompts you to certain parts of the screen and stare.
The screen is 1.7x the pixel density of the Oculus Rift DK2 and even higher than HTC Vive (2.5K to 2K HTCs), albeit in 595g, the headset it comes in, is a bit of an animal.
“We got a very good feed of the eye, so we can do pupil dilation and restriction,” says Wilson. “Because we know where to look and how bright the pixel, we can formulate relationships, could we tell whether to respond emotionally or physically to a scene -. It is a bit of an inexact science at the moment, but it has potential. Of course, involved the sensitive acceleration sensors, we can technically get your heart rate up to.
“When directly in front of a character in the virtual reality means that you very coordinated and very aware of the slightest error in their interactions. And the fact that they do not know where to look, is a solid block to actually treating them as a conscious being. In one of our demos, you can make eye contact with a virtual character and the first time I have, that it’s just a feeling that she had to make alive. ”
While this all sounds great, the only full-demo that we had to explore able us shooting spaceships with our except accurate student (“It’s like a superpower,” laughs Wilson. “If we play Counter-Strike with this are ‘d Be very quickly “prohibit the FOVE a campaign’ ‘) It works well -. bizarre if you are used to VR, it actually takes to acclimate more how you are going to look quickly used his head – tracking you at 60fps with very little latency. It’s definitely a compelling USP in the PR game, even if we want the demo was not so easy.
A second, semi-finished study is more of a Shadowgun style sci-fi first person shooter that shows us another cool trick of the eye tracking: nice to your processors. How can tell you where to look for it, the FOVE scenes in high fidelity can do for your eyes only, which other areas, so that reducing the demands on the hardware (and actually increased in a slightly blurred, lower fidelity, real-time depth of field simultaneously). It is currently in a viable, though not particularly polished state, but has potential to flagship smartphones pull much better quality VR.
“We talk a PlayStation 3 PlayStation jump 4 levels of performance,” says Wilson. “A six-fold increase in processing power to do advanced rendering. Mobile VR, AR and hybrid itself is the real revolution, and I hope that our technology at the core, be that. If you put a Samsung-speed VR at which only interaction you have, typing on the page is what you can in order to make tap, head movement, sure.? – exhausting, but you put this on, and you can interact with your eyes – .. that is very powerful ”
OK, how can I get one?
Well, for $ 350 (£ 225) you delivered early and nab a development version of May next year. A team of 60 working on FOVE hacker space in Japan, run like hell with a 3D printer in true style valve. However, our only word of warning that full consumer versions of both the Oculus Rift and Sony’s project Morpheus to land about the same time, while HTC and valve still expect the Vive is from this year. Could it be too late for a party already overpopulated with the rather large wallet?
FOVE, to his credit, tried to play with every beautiful. The SDK will support all open VR sources of Unity, to engine and Unreal, OS VR Cry to VR-steam (Oculus of the closed system is officially off limits, though). It is also with the aim of that headset in 595g size down, the design shrinks considerably and adding a thermal vent so never fogged up. The team has also done a lot of work with ALS patients in Japan and offers a private room for her, only to control her eyes.
But realistically, how the meeting with PlayStation testify like a FOVE technology feels to play and a company waits to get tech from bought his, a team with a great idea that they want to notice others. Wilson is certainly philosophically in the future.
“It would have quite successful go consumers for us, because that would require us raise to go some significant capital, against Facebook’s. It’s tough, tough hardware and a lot of work, things have gotten out the door. If we have a not to make content ecosystem or not super-excited people get from eye tracking, we would try to get a license the technology. ”
Went live just a few hours after the Kickstarter, FOVE had raised $ 105,000 of its $ 250,000 goal. Maybe eye tracking will capture the hearts of men as well as their heads.
Sony has officially released its latest augmented reality glasses in 10 countries around the world. A few months ago, the portable was announced by the company, and now is the development version has the transactions made by March 28. The Sony SmartEyeGlass Developer Edition, SED-E1 is Sony’s answer to other smart glasses on the market. The glasses have a separate controller in addition to the primary AR glasses and for $ 840 for sale. The glasses from Sony are quite different from Google goggles. Apart from the US and the UK, they will now be in other countries.
The SmartEyeGlass has a binocular display for actual and augmented reality. They are powered by hologram-optic technology which provides the glasses with a bright display and high transparency with electricity. The hologram technology images, symbols and texts about the natural line of sight of the carrier are superimposed. Voice messages or navigation instructions can also be superimposed by Sony SmartEyeGlass.
With a thickness of only 3.0 mm, it can easily be worn without discomfort. With a variety of applications, which are compatible with the AR display the smart glasses, it becomes easier for carriers to obtain additional information and simultaneously advanced applications as always information on managing inventory obtain help on a car and much repairs will find more.
Availability of equipment
Now the device is to be for sale in the different countries, Japan, Italy, France, Belgium, Germany, Spain, the Netherlands, Great Britain, Sweden and the USA are available. It will be different price tags in these countries. In Italy, France, Germany, Netherlands, Belgium and Spain, the device for 670 euros can be bought. In Japan, it will cost ¥ 100,000, while in Sweden you have to spend 5810 SEK. If you live in the UK, you can get the Sony SmartEyeGlass Covering 529 GBP and be willing to spend 840 USD, if you are a resident of the United States of America.
While in the UK, USA, Germany and Japan, the device can be purchased with any of consumers in other countries for business customers are entitled to buy this product.
So if you want to buy the smart glasses from Sony, you can do this, depending on your country of residence and the amount you are willing to spend.
The Virtuix Omni treadmill prototype has been displayed in various exhibitions since mid-2013, but in the first few years it had its own borders. Finally, it is now ready for publication and the final design was shown at CES this year. The treadmill lets you play virtual reality games while walking on it. You get to enter an immersive world and can meet your favorite superhero in a game. The virtual reality system, you can run around in the virtual environment. If you run or walk in a virtual world, you will be able to get the ultimate immersive experience that would not be possible with seat.
A Virtual Reality Gaming Platform to look forward to
The Virtuix Omni is a compact and cost-VR gaming platform that can be easily assembled. It is one of its kind. A concave platform is designed for a smooth and natural movement when the device is used in motion. There are no moving parts, it is possible to provide a perfect experience.
It consists of a metal frame and consists of three main parts. A special pair of sneakers, the plastic tracking units at the top and smooth plastic back on the bottom has from the first part. You need to sit down and stand on the treadmill, which is the second part. The treadmill is also slippery and is a circular pit and black in color. This cage reminds us of the virtuality sleeves of the 90s. The third part consists of a strap that is attached to your waist and legs and metal rods that it will hold firmly to the top of the cage. At the same time, do a Oculus Rift headset and you are all set to a virtual reality gaming world.
At the beginning of a Kinect was used to track the movement of the feet and interpret it controls in the game. Later sensors were embedded in the base for this. But now there are hard drives in their shoes, which are responsible for this task.
Adi Robertson of The Verge writes about his experiences to try this device. He says: “The technology seems more polished than it was at least year’s CES, but my experience was similar to Ellis Hamburger in 2014. The main difference is that I no sickness not feel at all, despite playing a fast paced VR shooting demo, . My stomach churned would have sitting If you prefer, you can use even without the Rift; Virtuix January Goetgeluk founder says some people have pre-ordered it only as a way to practice playing “.
Dean Takahashi of VentureBeat-writes “I saw the production version of the Omni treadmill for the first time at the 2015 International CES, the big tech show in Las Vegas. Virtual reality was one of his major themes. The Omni works with a variety of headsets, such as Samsung gearbox or the Oculus Rift, and it is one of many devices on getting gamers off the couch and active targeting. ”
Move freely in the virtual world
The device uses the user’s entire body and changes the gameplay experience. You will sit in a position to move from side to side, walk, run, or even jump into 360 degrees. You are free to move to the location in the virtual environment without any restrictions. Dive into virtual quests, enjoy the game and still stay in shape with all the activities on the treadmill.
Mark Zuckerberg, the Facebook CEO, in his keynote address at the Facebook F8 developer conference, made a lot of announcements. Some of them were bigger than the other, one of which is the inclusion of virtual reality in our Facebook newsfeed. Zuckerberg has a demonstration of how 360-degree video and immersive virtual reality is used in the news feed in the future. He explained how sharing over the years the company developed, starting from simple text, images, videos.
The next step in Facebook Sharing
He stressed that the next step in Facebook sharing is now even more intense with inclusion of technologies such as virtual reality, augmented reality and immersive video be. Live Streamer and developers got a glimpse of this new recording at F8.
Every day, around 3 million videos were persecuted by Facebook users in their news feed. Zuckerberg said that the content that we want to share is getting more sophisticated, the need for building tools that help people is to share it, is also increasing.
CBS News said in an article “Facebook users to see 3 billion videos a day in their News Feeds. Since the content we share, becomes more sophisticated,” we need to build to make tools people share, “Zuckerberg said. ”
Spherical videos, Augmented Reality and Virtual Reality
News Feed is supported in the near future “ball Movies”, developed with 24 cameras and lets the audience with their mouse to move the video. You can use your cursor and move in a 3D environment, such as the material further. This immersive videos are now supported by YouTube.
A few years from now, Virtual Reality and Augmented Reality will be fully integrated into the social network. The Facebook Platform buying Oculus Rift, the ball videos are interesting. Users can strap on your VR headsets and a 360-degree spherical video. You will feel as if they are in this video. Virtual reality is thus the newsfeed interesting.
At F8, visitors could try one by entering the technology “teleportation station.” They were able to get a distant view of the interior of the Facebook headquarters.
TechCrunch said, “One thing that we can think of is that Facebook takes his Oculus VR activities up a notch, or inviting developers together on the journey Facebook has been widely demonstrated the capabilities of the new Crescent Bay Edition PR head head in. the past few months at various events. And since today is actually the first anniversary of the takeover, this could be a moment ripe open to more input from developers to be the platform. ”
No release date for the software is still preserved. But, we can expect our news feed will be immersive, and we can watch the videos with VR headsets.
Virtual reality is usually with video games. They put on a VR headset and immerse yourself in the world of gaming. But there’s more to virtual reality than just gaming. Other applications of this technology are tested by different companies. So Oculus example, to explore other options, so they find more success in other markets. The recently concluded 2015 International CES saw demonstrations of different ways to be used in virtual reality.
If you want to know the other applications of virtual reality, you can read in this post.
Demonstrations at CES
At CES last week there were some demonstrations of virtual reality. People who Oculus Riftheadset wore were taken alternate reality world of a museum, where they were greeted by an animated T-Rex an audio and video. In the same ad, they were practically lifted to the top of a skyscraper. When she went to the edge in the virtual world and bent over, they were to see the traffic that was hundreds of meters below capable of. It was found that more than one participant experienced the fear of heights.
Read also – Get into the heart of an earthquake with Virtual Reality Booth
In a further demonstration were the event participants, the VR headset uses a position to a Pixar-like fight scene between two robots, which could be seen in a 360-degree video to see. You could their right to look to the left and even behind to catch the action.
The vice president of product Oculus, Nate Mitchell, said: “We have from the beginning, we are told great players, and we started Oculus VR consumers and deliver revolutionize games But it can also end up being that VR is more. film as a game. ”
Other companies are working on Virtual Reality
Virtual reality movies are also becoming popular. Jaunt VR, a company based in California, has created a prototype 3D camera to create the user with their own VR movies by adding them to 360 degrees.
AltspaceVR, is the development of software for conferences and meetings in virtual reality. The app uses AltspaceVR head tracking capabilities of VR headsets and tracked, how and in which direction the head movements and translate them into the movement of the avatar.
Sulon Technologies demoed software prototypes at CES, which users move a virtual full-size engine can. This technology could improve for manufacturing.
The various applications of virtual reality are thus a proof that this technology no longer be limited to video games.
What do you think?
If the use of virtual reality in other areas be helpful for people? Do you have the Oculus Rift used for? Share your thoughts in the comments below
HTC and Valve have partnered to create a new Virtual Reality Headset synchronized launch the HTC Vive. The headset is expected to reach the consumer before the end of the year. HTC is the cooperation with one of the gaming industry’s largest (and most popular) company, valve to start a new virtual reality headset. What’s even more exciting is that the consumer version of the VR headset is expected to launch before the end of the year.
The HTC Vive is a high-end VR headset is directly related to the Oculus Rift, to compete so far as the best VR headset on the planet. But because HTC is with valve, a company that provides service steam work for its direct digital download games, HTC Vive is a lot of software support have right out of the gate. Valve has also massively popular games including Half-Life, Portal and Left 4 Dead, so there’s a chance we could see fully immersive VR versions of each, even though it may not yet known.
Instead of building a VR headset to a smartphone competitor that has Samsung done with the gearbox VR HTC has built a lightweight, sealed headphones from scratch. The Vive includes loads of sensors that someone as to make it capable of tracking around the room. This means that the level of immersion will be significantly better than most other VR headsets on the market. The HTC Vive will be used with two wireless controllers to control the device during the game to send. While HTC largely relying on the hardware of the system is the valve. On the content The steam accumulator is an important role in the way that the content (such as games and movies) play spread across the system. HTC also mentioned in the announcement that Film and television companies like HBO and Lionsgate is the introduction of content to the new platform.
The headset has two 1200 x 1800 pixel screens that update at 90 frames per second. This means that images are crystal clear and able to compete with the images displayed on the Oculus Rift. Although it is still too early to say, it seems that the two main competitors (largely driven by gaming) in the high-end VR-market are the Oculus Rift and HTC Vive. No word on the pricing of either yet, but packed with so much amazing technology in a single device, we would expect the price to be closer to a high-end laptop. The Developer Edition of HTC Vive will start in spring 2015. Popular Science is at the Mobile World Congress (MWC) in Barcelona looking for the most exciting developments in the on-the-go technology. Further, our complete MWC 2015 coverage.
A few days ago the news of the sale of Google Glass is placed on ice was all over the internet. But now it seems that things will change again with the production of Google Glass. The tech giant will start again on the Glass project from scratch, according to the New York Times. After the sales development of the prototype was stopped in January to be stopped claimed. Now the project will start again under Tony Fadell, former CEO of Nest and gadget designer at Apple.
Building ‘From Scratch’
According to reports the New York Times, has the revival of Google Glass up by the public “division” which was made famous a few weeks ago. This step brought Tony Fadell in the image and according to reports, he will “reshape a product from scratch.”
Consultant Fadell said, “It will not be a public experiment Tony is a product guy and he is not to solve something until it’s perfect..” This is in accordance with the “division” announcement with which the Explorer Beta Test program came to an end and new versions of glass only come out “when they are ready.”
Now with tag, so it seems that everything about the future of Google Glass that we knew lost. Prior to the announcement of the reconstruction of the project we had the expectation that we get a new version of Google Glass in 2015, which would use an Intel SoC. But now with the reconstruction, it means that the project will make it for many years.
Google+ – a good analog for Glass
Another product from Google, which has struggled since its release, Google+ is. It is a good analog for Google Glass. Vic Gundotra, head of Google + Google had left about a year ago. His departure from the company arrived at the same time when the social network went for a change of direction. The stress on Google+ has been reduced in the last year and was released only a slight function.
Get Started with Google Glass from scratch, it is foolish to expect that the refined product will be available in the near future.
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