It seems that every tech company needs to work on a VR or AR headset to be as innovative now. But FOVE a new VR concept and came on Kickstarter today, has a really new angle: eye tracking with sensors on the headset to the movements of your eyes, rather than the head, reduction of nausea and, in theory, increase immersion.
Yuka Kojima, a former game producer at Sony Computer Entertainment Japan, founded the startup with CTO Lochlainn Wilson, with LED interactive storytelling projects for PlayStation 3, PS Vita and move, so there is a clear line with what Sony is working on with project Morpheus. In fact, when we met with Wilson in a hotel for some London Eye on time with the new tech, he revealed that the relationship did not stop there.
“Sony is great about this stuff,” says Wilson is pleased, has face recognition researches since 2012. “You have magic Lab who’ve done all this stuff. It’s just, politically, across the board, it is killed. They are like: “That’s not proven.” But then, how to make a new technology they are very anti-innovative in some layers a chance to really innovate gives us, we learn with the technology to play ourselves and our?. own way, while Sony has used it, and they’re like, “Meh.”
This is at once quite enlightening but also not so surprising. While we say eye tracking is “new”, we are actually used before: at the Sony booth at the Game Developers Conference last year no less, was a project Morpheus premiered first. However, instead of the headset, it was next tested to controlInfamous: second son. Wilson smiles.
“I’m not sure I’d say this, but we gave demos to all Sony people all the way up the chain,” he continues, “and it was huge, huge excitement, but at the highest level she said” I could to do so with head tracking. “And I’m like,” That’s not the point, of course you can, but you go people are to make you sick, and you’re going to her neck tension and we add more interesting things.
, “You can use the eye tracking stuff with head tracking is not done, it is not, of course, now when I talk with you, I’m actually looking there -. You can not just say that in VR If this is a Oculus or Morpheus would experience the character of thinking that they are ignored. ”
So how does it work?
FOVE is an elongated headset that combines a display with 2560×1440 VR Motion Tracking and, most importantly, eye tracking. Cameras strained under each eye tracking where you, to peek view a calibration sequence of green dots that prompts you to certain parts of the screen and stare.
The screen is 1.7x the pixel density of the Oculus Rift DK2 and even higher than HTC Vive (2.5K to 2K HTCs), albeit in 595g, the headset it comes in, is a bit of an animal.
“We got a very good feed of the eye, so we can do pupil dilation and restriction,” says Wilson. “Because we know where to look and how bright the pixel, we can formulate relationships, could we tell whether to respond emotionally or physically to a scene -. It is a bit of an inexact science at the moment, but it has potential. Of course, involved the sensitive acceleration sensors, we can technically get your heart rate up to.
“When directly in front of a character in the virtual reality means that you very coordinated and very aware of the slightest error in their interactions. And the fact that they do not know where to look, is a solid block to actually treating them as a conscious being. In one of our demos, you can make eye contact with a virtual character and the first time I have, that it’s just a feeling that she had to make alive. ”
While this all sounds great, the only full-demo that we had to explore able us shooting spaceships with our except accurate student (“It’s like a superpower,” laughs Wilson. “If we play Counter-Strike with this are ‘d Be very quickly “prohibit the FOVE a campaign’ ‘) It works well -. bizarre if you are used to VR, it actually takes to acclimate more how you are going to look quickly used his head – tracking you at 60fps with very little latency. It’s definitely a compelling USP in the PR game, even if we want the demo was not so easy.
A second, semi-finished study is more of a Shadowgun style sci-fi first person shooter that shows us another cool trick of the eye tracking: nice to your processors. How can tell you where to look for it, the FOVE scenes in high fidelity can do for your eyes only, which other areas, so that reducing the demands on the hardware (and actually increased in a slightly blurred, lower fidelity, real-time depth of field simultaneously). It is currently in a viable, though not particularly polished state, but has potential to flagship smartphones pull much better quality VR.
“We talk a PlayStation 3 PlayStation jump 4 levels of performance,” says Wilson. “A six-fold increase in processing power to do advanced rendering. Mobile VR, AR and hybrid itself is the real revolution, and I hope that our technology at the core, be that. If you put a Samsung-speed VR at which only interaction you have, typing on the page is what you can in order to make tap, head movement, sure.? – exhausting, but you put this on, and you can interact with your eyes – .. that is very powerful ”
OK, how can I get one?
Well, for $ 350 (£ 225) you delivered early and nab a development version of May next year. A team of 60 working on FOVE hacker space in Japan, run like hell with a 3D printer in true style valve. However, our only word of warning that full consumer versions of both the Oculus Rift and Sony’s project Morpheus to land about the same time, while HTC and valve still expect the Vive is from this year. Could it be too late for a party already overpopulated with the rather large wallet?
FOVE, to his credit, tried to play with every beautiful. The SDK will support all open VR sources of Unity, to engine and Unreal, OS VR Cry to VR-steam (Oculus of the closed system is officially off limits, though). It is also with the aim of that headset in 595g size down, the design shrinks considerably and adding a thermal vent so never fogged up. The team has also done a lot of work with ALS patients in Japan and offers a private room for her, only to control her eyes.
But realistically, how the meeting with PlayStation testify like a FOVE technology feels to play and a company waits to get tech from bought his, a team with a great idea that they want to notice others. Wilson is certainly philosophically in the future.
“It would have quite successful go consumers for us, because that would require us raise to go some significant capital, against Facebook’s. It’s tough, tough hardware and a lot of work, things have gotten out the door. If we have a not to make content ecosystem or not super-excited people get from eye tracking, we would try to get a license the technology. ”
Went live just a few hours after the Kickstarter, FOVE had raised $ 105,000 of its $ 250,000 goal. Maybe eye tracking will capture the hearts of men as well as their heads.